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Written by explorers, for explorers — everything from getting-started basics to deep dives on advanced mechanics.
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Reference
NPC happiness without a spreadsheet
The short version that gets you 90% of the discounts:
- Two or three NPCs per 'neighborhood', spread across biomes. Crowding is the main sin.
- Easy wins: Guide + Zoologist in the forest. Nurse + Arms Dealer in the desert (they love each other). Goblin Tinkerer underground near the Mechanic.
- The Truffle needs a surface mushroom biome and is worth it.
- Pylons unlock at 'happy enough' — one per biome pair and you never walk anywhere again.
That's it. That's the system.
Progression
Pre-hardmode exit checklist — do this BEFORE Wall of Flesh
Hardmode instantly raises the stakes; walk in ready.
- GEAR: full Molten set, Night's Edge or a Molten bow with Hellfire arrows.
- MOBILITY: Hermes boots + a cloud bottle minimum; a hook is not optional.
- ARENA: a long hell bridge (500+ blocks) for the Wall itself.
- PREP THE WORLD: quarantine your jungle's edges with 3-block-wide tunnels — hardmode corruption EATS jungles.
- STOCK: potions (ironskin, regen, swiftness), and bank your money — dying in hardmode is expensive.
- NPCs: get the Goblin Tinkerer housed. Reforging is your real endgame currency sink.